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| Day 06 |
31 Abadius, 321 AG The crew learns from Brock that they are a few months off from what they think is the correct date, and have lost four months of any logs whatsoever. After a fairly thorough search of the Please Don't Shoot Us, they set a course through the Drift to Abasalom, and should arrive in two days. |
| Day 08 | The PDSU arrives and docks at Absalom Station. The crew contact Venn and head for their favorite pub. They give Venn a verbal description of the past few days/four months, as the logs just didn't make the trip. They also try to determine what happened to the two ysoki bounty hunters, if anything. |
| Day 09 |
While the PDSU gets upgrades, the crew heads down to the lower levels for a job capturing a family of tashtari (aka Castrovel laser wolves). The crew finds amazing quantities of asteroid lice on Level 78, and attempts to work around them. Later, the crew is tired of lice setting off traps, so Rae lowers the sensitivity. Then they find a colony of electrovores, clearing them out of a mechanical room, and then preventing major electrical problems. And later still, they meet up with the tashtari with mixed results. Even later, the crew turns in juvenile tashtari and fines out they can get payment for elecrovores as well. They knock out two more wolves that Widget found, and Widget gets a few chew marks in the ensuing combat. The crew also learns that the creatures down in the tunnels are in use by some bad maintenance people. |
| Day 10 |
The crew decides Venn is the safest person to deal with the note they found in the maintenance tunnels. The crew is back in the maintenance tunnels, finding odd bits of condensation and giant centipedes. Later, the crew stumbles upon a room full of empty cages just the size of a tashtari. They also found a nest of electrovores. And three tashtari. Later still, the crew visits the maintenance areas a final time to get the last large tashtari, only to discover there were four left. But they completed the assignment. |
| Day 11 | Our crew helps out the Stewards by looking for clues about the people mentioned in the tashtari note found in the maintenance tunnels. |
| Day 12 |
Our heroes find the apartment of the tashtari victim, but find nothing of interest other than a paycheck from Access Shipping, and a very empty apartment. Later, per Venn's suggestion, the crew visits Reli's Relics on Level 19. After getting advice to visit Level 42, the group notices the cab they were about to call is already sitting outside. Then Lexx kicks a tire.... The vehicle exploded. Before the party could regroup, they were ambushed by two vesk and a technomage. They dispatched or scared off those, and were able to get Station security to figure out who was in charge of the attack. The heroes then head to the Undercarriage Club. They hear shooting and run in to see an assassin-bot has killed all the customers.... The crew leaves the club, but the robots follow them out, apparently ready to kill the entire party. |
| Day 13 | The crew finished up the robot fighting and looting the victims. Are now deciding if they should help the Stewards, or the Starfinder Society. |
| Day 14 | The crew sets off to find the Starfinder Society's ship in a new-to-them system, and find a planet and orbiting station. |
| Day 15 | After copious scans, the away team docks with what turns put to be an abandoned refueling station. They also get a bit more radiation than is advisable, as well as some clue about the planet below. The depart and head back to the Please Don't Shoot Us to determine the best way to defend to the planet "Cavan," below. |
| Day 18 | After copious scans, the away team docks with what turns put to be an abandoned refueling station. They also get a bit more radiation than is advisable, as well as some clue about the planet below. The depart and head back to the Please Don't Shoot Us to determine the best way to defend to the planet "Cavan," below. |
| Day 23 |
The crew decides "splitting the party" might be safest. Rae will stay on the Station with bots and a life pod. They also notice that Station records start right after the Gap and go for nineteen years. |
| Day 24 | The crew splits up, with three heading down to Cavan, and finding the ship whose crew they were rescuing had had a landing with significant damage. Rae and the bots had to leave the station quickly, with a self-destruct set, after seeing a swarm ship heading for the station. |
| Day 25 |
It took most of the day for the party to get to the escape pod. During that time, the pod got kicked around by a tyranosaurus, resulting in Brock and I-9 flying out of the pod. The reunited group to the bots back to the ship. Later, they encountered some dangerous wildlife, a dead primate, and tech glitches that feel like earthquakes. |
| Day 26 | Widget scares off a large slug during the night. The crew continues to find creatures that want to kill them. They finally find the empty ship Aurora. |
| Day 27 |
The crew headed north to the ruined city where the crew of the Aurora took shelter. They were passed by a group of natives with combat rifles and the decapitated heads of two androids. After a restless night, they made it to the city, and found markers used by Starfinders. They also found a large, hungry scorpion. Happily, after a few more altercations and a few more markers, the crew found the two remaining members of the Aurora crew. |
| Day 28 | After a bit of rest, the combined crew attempts to leave the tunnels, but gets waylaid by a very large jelly. |
| Day 29 | The combined crew decide to find an alternate route to the Please Don't Shoot Us. They manage to avoid the xenophobic simians, but not the fanged creature that hunts at night. |
| Day 31 | The crews got back to the Please Don't Shoot Us after a brief skirmish with the natives. They are set to wait two more days with limited power, until a window allows them opportunity to leave the planet. |