So, Lexx found this little device with weird shapes on all the sides. It turned out to be an elevator key. So exciting! But, the elevator took us down into some never-ending catacombs of cyclopian dimensions under the pyramid. We walked for what seemed like miles, finding row upon row of tall metal cylinders. I don’t sense anyone else down here. After examining many of the things (batteries? caskets? deep sleep pods?), we found one that was partially cracked open. It had some sort of carbon residue in it, and some nozzles from a cryo-coolant reservoir. It also had what looked like a padded bed, but was upright with belts to hold something on the mattress. The units are about 8′ tall and 4′ wide. I think we are closer to figuring out what happened to the researchers. We decided to tamper with a sealed one to see if someone was inside. I suggested we get back as close to the elevator as possible first. I am glad we did, for as soon as we tested one, a ball of light (a caretaker? ball lightning?) came sailing towards us….
Crew Personal Logs
Diaries of the crew on this mission.
I think we are all very comfortable up here.
After a few hours of ship repairs on the moon above L746, we left I-9 and Brock onboard and headed down to the pyramid. The orignal one– turns out there are five! The bug lady says there is some sort of psychokenetic push happening in the atmosphere. Just feels creepy to Widget and me.
We decide, since nothing is attacking us, to check out some of the other chambers we missed on our previous visits. Things seem more or less as we left them. We found, we think, the last camp of the Pabodie expedition. Or at least, it sounds from some diaries that Frank Pabodie was an archeolgist of some sort, and the stuff he was looking for wasn’t as much antiquated as he had hoped. He lost the entire expedition– their would be a whiff of ozone, and then… one less member in their party. He saw Elizabeth Lake disintegrate. And he is gone, too.
We also have determined that there are eight stops on the pyramid’s elevator: two above ground, and six below. From what we gathered from skimming some of the data left behind, there are massive caverns five levels down, and the presence of living organisms.
Right Here, Right Now
We managed to destroy the Pale Butcher with the help of the Vantage. It was a near thing though, and it will take days to fix the Please Don’t Shoot Us. I was hoping to be involved in the archeology aspects of this mission, but I will likely have to divide my attention. Providing it will only take a few hours with the help of Ash and the AIs, I may not miss too much though.
I know one thing though, I do not like space combat when it involves Corpsefleet! We realized early on that they could take life support off their ship and replace it with missiles.
Back in Black
We got to go to the Station’s Eoxian embassy, where we talked to the (Elibrian) Ambassador Nor. We took Brock on his first excursion beyond the ship. And as luck would have it, the embassy has lots of robots and AIs. They took one look at our three little AIs, and they got whisked off to a smaller table with crayons and coloring books (and then kindly ignored the fact that our bots kept everything they could carry out).
The ambassador asked that we try and retrieve the computer core from the Corpsefleet shuttle and bring it back to Absalom Station. It might give us an edge next time we encounter them, and well, they paid us a lot to try! With that and the credits from the Starfinder Society, and the Stewards fixing our ship, we are doing all right.
Or were.
We got together with the Starfinder group, which consists of a halfing, a sherrin, three humans and an android, all on the Vantage. We made sure to travel with them through the nineteen days in the Drift. That was uneventful.
Unfortunately, when we arrived above L476, we encountered a Pale Butcher scout ship already in orbit. . . .
woooo
💀🎖💀🖍🖍🖍🖍🐀🤖🦡🏁🚲🖍🖍🖍🖍🖼🧲
🚀🔧🚀🐜❗🌌 🏚️🌐⚡⚡❗❗❗